Real time character based on the awesome concept from Long Ouyang
https://www.artstation.com/long0800
Modelled in Zbrush, textured in Substance Painter and presented in Unreal Engine.
Created this piece with mentorship from the amazing Frankie Eaton
https://www.artstation.com/frank2223
Who guided me through this process and taught me lots of trips and tricks along the way!