Based on the awesome concept by Nikolai Gorishnii.
A little half character bust built for Unreal Engine. Created from a sphere in Zbrush. Retop and UVs completed in Maya, texturing in Substance, Unreal Engine for presentation and gave the hair a shot using the cool Ahoge plugin for Maya.
A fun little side project to just evolve my sculpting skills and narrow down on my workflow for larger projects!
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